

At this point the Force of Drag is equal to the Force of Gravity. You are still falling faster but the speed at which you fall seems to now approach a constant velocity. You still keep falling faster and faster, but in smaller increments now. The speed at which you fall keeps increasing you keep accelerating. Step out of an airplane without parachute.

On Kerbin it is good practice to launch your rockets into an anti-clockwise orbit (an eastward gravity turn) as this will let the planets rotational velocity add to your orbital velocity.Īlso for beginners, use Time Warp to launch in the day time rather than at night to better see what you are doing. Getting to orbit involves starting with an arc trajectory attempting to gain sufficient vertical velocity as well as lateral velocity (speeding up side-ways) to counteract gravity. Getting to space means you simply go straight up and leave Kerbin’s atmosphere by going above 70 kilometers. Getting to space and getting to orbit are two very different things.
#Kerbal space program navball how to#
Gravity Turn Terminal Velocity How to Get into Orbit Navball Aerobraking Gravity Turn We make sure not to exceed Terminal Velocity. In a nutshell, first we initiate a Gravity Turn.

Step 6: When the Start Burn In timer reaches 0, go to 100% Throttle.Kerbal Space Program – How to get to orbit Step 5: Click the Maneuver Warp buttom to get you to right before you must execute your Maneuver Plan. Step 4: Reorient your vehicle by clicking Maneuver in the SAS Controls. Keep pulling until the orbit is within the SOI. Left-click and pull on the left yellow arrow until you see the Apoapsis appear. Step 3: In order to slow down, you need to burn retrograde (backwards). Step 2: Left-click on the Periapsis (PE) and select Create a Manuever Plan.

You will need to slow down your speed so that your AP and PE fall within the Sphere of Influence. This means that you can sail right past your intended object. Step 1: When entering the SOI of another object, you may notice that you do not have an Apoapsis (AP). Now that you have successfully completed your first Maneuver Plan, you now need to create a Manuever Plan to enter the orbit of another body or intercept another object. Step 6: Now that you have escaped the gravitational pull of Kerbin, you can follow your new path until you are within the Sphere of Influence (SOI) of your intended target. Step 5: Watch the Stop Burn In timer, and when that reaches 0, cut the throttle to 0% (X). Step 4: Wait until your Start Burn In countdown reaches 0, then go 100% Throttle (Z). Click the Three Triangles, and it will automatically Warp to Maneuver. Step 3: To save time, you can Maneuver Warp to the time when you must execute your Maneuver. This automatically aligns your vehicle to the proper orientation. By your Navball in the SAS Controls, there is a Maneuver Marker that you can select. Step 2: Your vehicle must have the proper orientation. This Burn Timer tells you how long you have left until you must execute the maneuver ( Start Burn In) and how long you must burn at 100% throttle (Stop Burn In). Step 1: A Burn Timer will appear in the bottom middle of your HUD. Now that we have our maneuver plan, we have to execute it. Once they intercept, you have your path in place. Step 4: Expand the orbital path until it intercepts the path of your target. You will start to see your orbital path expand. To do this, left-click on the right yellow arrow and pull it. You need to burn prograde (forward) and expand your orbit. Step 3: Once the Maneuver Plan has been established, a marker will appear on that point. Once you do, left-slick the spot on your orbit path and select Create a Maneuver Plan. This will take some guessing to find the right spot. Step 2: You will need to determine when you start your burn. This will show you the orbit or trajectory of your intended target. Right-click on the target and select Set Target. Step 1: Expand the Map View (M) to locate your target. A maneuver plan can help determine how long you need to fire your engines to intercept. Maneuver Plans allow you to set a course to either intercept an object or enter the orbit of another celestial body. A step-by-step tutorial can be found by completing the four Training Center tutorials under Orbital Transfers.
